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http://lineage.pmfun.com/list/skillcertification Name Description Effect
Physical Defense Increase P.Def +11 P.Def
Magic Defense Increase M.Def +15 M.Def
Physical Offence Increase P.Atk +11 P.Atk
Magic Offence Increase M.Atk +15 M.atk
These skills can be stacked up, with maximum of level 6 if you chose to learn the same skill from both 65 and 70 certificates for each of your 3 subclasses. E.g., you get 6 Emergent Ability certificates from all your subs and use all of them to learn the Physical Defense skill. In the end you get Lv6 of the Physical Defense skill.
Master Ability skills
These skills are avaialable regardless of the category your subclass falls to.
Name Description Effect
Great Physical Defence Greatly increase P.Def +29 P.Def
Great Magic Defence Greatly increase M.Def +50 M.Def
Great Physical Offense Greatly increase P.Atk +60 P.Atk
Great Magic Offense Greatly increase M.Atk +29 M.Atk
Critical Rate Increase critical rate +30 Crit.Rate
Magic Casting Increase Cast.Spd +11-18 Cast.Spd
Unlike Emergent Ability skills, only Defense and Magic Defense of the Master skills can be learned/stacked up above Lv1 (up to Lv3).
Class-Specific Ability skills
Keep in mind that Class-specific skills can't be stacked up, e.g. you can't learn Boost CP or any other skill twice.
Warrior Class (Gladiator, Warlord, Bounty Hunter, Tyrant, Destroyer, Soul Breaker, Berserker)
Name Description Effect
Boost CP Increase Max.CP +738 CP
Resist Mental Increase resistance to Sleep, Hold, Paralize and Shock attacks +5%
Counter Haste 3% chance to increase Atk.Spd. when attacking +30% Atk.Spd for 15 seconds
Rogue Class (Hawkeye, Silver Ranger, Phantom Ranger, Treasure Hunter, Plainswalker, Abyss Walker, Arbalester)
Name Description Effect
Boost Evasion Increase evasion +4 Evasion
Long Shot Increases the maximum range of bow and crossbow attacks +50 distance increase
Critical Chance 3% chance to increase Crit.Rate when attacking +30% Crit.Rate for 15 seconds
Knight Class (Paladin, Dark Avenger, Temple Knight, Shillien Knight)
Name Description Effect
Boost HP Increase Max. HP. +6-7% HP
Crit.dmg Reduction Reduce the amount of received critical damage 5% crit.dmg decrease
Counter Defense 3% chance to increase P.Def and M.Def when under attack +20% P.Def and M.Def for 15 seconds
Summoner Class (Warlock, Elemental Summoner, Phantom Summoner)
Name Description Effect
Boost HP/MP Increase Max. HP and Max. MP +130 HP and +80 MP (+3-4%)
Resist Element Attribute Increase Fire, Water, Wind and Earth Attributes resistance +5 to Elemental Attributes
Counter Spirit 3% chance to increase M.Atk, Cast.Spd, P.atk and Atk.Spd when under attack Increase M.Atk, Cast.Spd, P.atk and Atk.Spd by 10% for 15 seconds
Wizard Class (Sorcerer, Spellsinger, Spellhowler, Necromancer)
Name Description Effect
Anti Magic Increase resistance to magic attacks +5% chance for attacking magic to fail
Mana Gain Increase the amount of MP gained from recharge +6% per MP recharge
Counter Mana Steal 3% chance to steal MP from the opponent and recover it as your own when under attack +17 MP
Healer Class (Shillien Elder, Elven Elder, Bishop)
Name Description Effect
Boost Pray Increases effectiveness of received healing +19 HP per heal
Resist Divine Attribute Increase Holy and Dark Attributes resistance +5 to Divine Attributes
Counter Heal 3% chance to restore HP when under attack +183 HP
Enchanter Class (Prophet, Warcryer, Inspector, Swordsinger, Bladedancer)
Name Description Effect
Boost Mana Increase Max. MP +5-6% MP
Mana Recovery Increase MP regeneration rate +0.5 MP per tick
Counter Barrier 3% chance to become temporarily invincible to damage (but not debuffs) when under attack Celestial shield type of buff for 5-7 seconds