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 Título: [L2WIKI] Novas Skills do High Five
MensagemEnviado: 29 Nov 2011, 13:28 
Super Expert
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Registrado em: 14 Abr 2011, 23:24
Mensagens: 1280
New skills:

Shield Strike
lvl 40
Paladin, Dark Avenger, Temple Knight, Shillien Knight
Attacks the enemy with one's shield with Power 833 added to P.Atk. at lvl 1 up until Power 4,640 at lvl 25. A shield must be equipped. MP Cost: 83. Reuse time: 6 seconds.

An interesting aspect of this skill is that from character lvl 76 onwards its power is not increased by overenchanting but by learning additional levels of the skill from a skill trainer, of course with 100% success rate, but at a considerable SP cost. Lvl 16 of the skill at character lvl 76 requires 6,250,000 SP, lvl 25 of the skill at character lvl 85 requires 23,000,000 SP:

Challenge for Fate
lvl 83
Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar
This skill works on enemies in front of the Tank. It challenges the targeted monster and those around it by arousing their attention. Together with a strong Hate effect, this skill bestows the effect of Challenge of Faith, which increases for 15 seconds one's own P.Def. by 360 and one's own M.Def. by 270 points. Reuse time: 45 seconds. Range: 400.

Like Shield Strike, this skill is not learned via a Forgotten Scroll, but from a skill trainer, requiring 100,000,000 SP. There are no enchantment options for this skill

Sonic Mastery
lvl 40
Gladiator
This passive skill increases the charge level of the Gladiator's Sonic Energy with a probability of 15% on a regular hit and 30% on a Critical Hit by one stage at skill lvl 1 up to 8 stages at skill lvl 8. A Sword, Blunt Weapon or Dual Sword must be equipped.

At the highest level, 8, which you get at character level 79, learning this skill costs 60,000,000 SP

Force Mastery
lvl 24
Monk
This passive skill increases the charge level of the Monk's resp. Tyrant's Focused Force with a probability of 15% on a regular hit and 30% on a Critical Hit by one stage at skill lvl 1 up to 8 stages at skill lvl 8. A hand-to-hand combat weapon must be equipped.

Like Sonic Mastery, this skill costs 60,000,000 SP at the maximum level, 8, which you learn at character lvl 79

Shooting Blow
lvl 80
Adventurer, Wind Rider, Ghost Hunter
Throwing a dagger from a distance at the target with Power 3,488 added to P.Atk. while at the same time reducing the target's Movement Speed for 10 seconds by 80%. A Dagger Weapon must be equipped. MP Cost: 82. Reuse time: 45 seconds. Range: 300.

This skill is learned from a skill trainer for 90,000,000 SP and has no enchantment options


Dual Blow
lvl 83
Adventurer, Wind Rider, Ghost Hunter
Attempts to deliver a strong blow against a vulnerable spot of the opponent with Power 11,234 added to P.Atk. A Dual Dagger must be equipped. Lethal Strike possible (with a very low probability). Overhit possible. Critical Hit possible. MP Cost: 82. Casting time: 1.8 seconds. Reuse time: 8 seconds.

This skill requires a Forgotten Scroll - Dual Blow; we so far have no information where to get that book. On the dedicated skill page, the learning level is given as 81

Multiple Shot
lvl 82
Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster
Attacks with a relatively short casting time a great number of enemies directly in front with Power 16,667 added to P.Atk. A Bow or Crossbow must be equipped. Overhit possible. Critical Hit possible. MP Cost: 81. Casting time: 3 seconds. Reuse time: 12 seconds. Range: 900.

This skill is learned from a skill trainer for 90,000,000 SP and has no enchantment options

Death Stinger
lvl 83
Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster
Launches an arrow aimed to kill with Power 24,306 added to P.Atk. A Bow or Crossbow must be equipped. Overhit possible. Critical Hit possible. MP Cost: 165. Casting time: 3.5 seconds. Reuse time: 12 seconds. Range: 900.

This skill is learned from a skill trainer for 100,000,000 SP and has no enchantment options

Chain Heal
lvl 83
Cardinal, Eva's Saint, Shillien Saint, Dominator
Restores for the target and the 10 allied people near the target who have suffered the most damage 30% of their maximum HP. The amount [not percentage] of the restored HP is determined by the hurt person with the most damage and will get less the higher the received damage is. Consumes 4 Spirit Ores. MP Cost: 194. Casting time: 3 seconds. Reuse time: 4 seconds. Range: 900.

This skill has no enchantment options

Mass Cure Poison
lvl 76
Eva's Saint, Shillien Saint
Cures all party members from high grade Poison as well as Worsening Poison, a debuff which is used by monsters in the upgraded Dragon Valley. MP Cost: 83. Reuse time: 12 seconds.

This skill can only be learned by Eva's Saints and Shillien Saints, it is not available for Cardinals via skill link. It is learned from a skill trainer for 11,000,000 SP and can not be overenchanted

Mass Purify
lvl 76
Shillien Saint
Removes Paralysis and Petrification from all party members, cures all party members from high grade Poison and Bleed as well as Worsening Poison and Bleed, a debuff cast by two of the Bosses summoned through the Dragon Vortices in Dragon Valley. MP Cost: 83. Reuse time: 12 seconds.

This skill can only be learned by Shillien Saints, it is not available for skill linking from other Healer classes. It is learned from a skill trainer for 13,000,000 SP and can not be overenchanted

Mass Vitalize
lvl 76
Eva's Saint
Restores all party members' HP with 796 Power and cures them from high grade Poison and Bleed as well as Worsening Poison and Bleed. MP Cost: 193. Casting time: 5 seconds. Reuse time: 12 seconds.

This skill can only be learned by Eva's Saints, it is not available for skill linking from other Healer classes. It is learned from a skill trainer for 11,000,000 SP and can not be overenchanted

Resist Earth
lvl 60
Prophet
lvl 1: Increases resistance to Earth attacks by 10 for 20 minutes.
lvl 2: Increases resistance to Earth attacks by 15 for 20 minutes.
lvl 3: Increases resistance to Earth attacks by 20 for 20 minutes.
+30 Time: Increases resistance to Earth attacks by 50 for 40 minutes.
+30 Cost: Increases resistance to Earth attacks by 50 for 20 minutes.
+30 Power: Increases resistance to Earth attacks by 150 for 20 minutes.
MP cost: 39. Reuse time: 2 seconds.

Lvl 2 and 3 of this skill are both learned at character lvl 68 for 370,000 resp. 640,000 SP

Chant of Elemental
lvl 76
Doomcryer
Increases for a duration of 20 minutes the defensive Elemental properties of all party members by 20 points; it has the same effect as the Resist skill series of a Prophet. MP Cost: 2. Reuse time: 4 seconds.

This skill is learned from a skill trainer for 14,670,000 SP. It has no enchantment options

Whisper of Battle
lvl 60
Swordsinger
This self-buff increases for a duration of 2 minutes the Swordsinger's own P.Atk. by 15%, Power of Critical Hits by 10% and Attack Speed by 10%. Increases MP consumption when singing while Song/Dance effect lasts. MP Cost: 30. Reuse time: 3 seconds.

his skill is learned from a skill trainer for 260,000 SP. It has no enchantment options

Deadly Bit
lvl 40
Swordsinger, Blade Dancer
Delivers a strong attack with one's own weapon on the target with Power 833 added to P.Atk. at lvl 1 up to Power 4,640 at lvl 25. MP Cost: 83. Reuse time: 5 seconds.

This skill is learned from a skill trainer up to lvl 25 at character level 85. It has no enchantment options

Crushing Srike
lvl 40
Bounty Hunter
Delivers a heavy blow to the target with 1041 power at skill lvl 1 up to 5704 power at skill lvl 25 (character level 85) added to P.Atk., reducing its P.Def./M.Def. by 10% for 3 seconds. Reuse time: 5 seconds. Overhit possible.

There are no enchantment options for this skill, the various levels are all learned from a skill trainer, costing up to 19,800,000 SP at lvl 85

Blazing Boost
lvl 40
Bounty Hunter
Approaching the enemy quickly. Can not be used when a Bow/Crossbow Weapon is equipped. Reuse time: 3 seconds.

This skill has no enchantment options (i lafft my ass out when i saw the dorfy charging )

Sharing Ability
lvl 83
Soultaker, Arcana Lord, Elemental Master, Spectral Master
Transfers for a duration of 20 minutes 50% of the Summoner's P.Atk./P.Def., 25% of his or her M.Atk./M.Def. as well as 10% of the Summoner's max. HP/MP on the Servitor. MP Cost: 65. Reuse time: 48 seconds.

There are no enchantment options for this skill. It is learned from a skill trainer for 100,000,000 SP

Dimension Spiral
lvl 40
Necromancer, Warlock, Elemental Summoner, Phantom Summoner
Supplements user's M.Atk. with 57 Power at lvl 1 up to 98 at lvl 24 (character level 85) to deliver a strong magical attack on the enemy. On monsters [i.e. not in PvP] the Power increases by an additional 5 points at skill lvl 13 up to 109 at lvl 24. Overhit possible. MP Cost: 38~134. Reuse time: 15 seconds. Range: 900.

There are no enchantment routes for this skill

Aura Blast
lvl 81
Soulhound (male and female), Archmage, Mystic Muse, Storm Screamer
Supplements user's M.Atk. with 141 Power to deliver a non-Elemented attack on the target and the enemies around it, restoring at the same time MP. When used on monsters [i.e. not in PvP] the Power increases by an additional 58 points. MP Cost: 145. Reuse time: 14 seconds. Range: 900.

There are no enchantment options for this skill. It is learned from a skill trainer for 80,000,000 SP

Aura Cannon
lvl 82
Soulhound (male and female), Archmage, Mystic Muse, Storm Screamer
Supplements user's M.Atk. with 178 Power to deliver a non-Elemented attack on the target, restoring at the same time MP. When used on monsters [i.e. not in PvP] the Power increases by an additional 124 points. This skill has a shorter range than Aura Blast. MP Cost: 123. Reuse time: 9 seconds. Range: 150.

There are no enchantment options for this skill. It is learned from a skill trainer for 90,000,000 SP


Arcane Shield
lvl 83
Soulhound (male and female), Archmage, Mystic Muse, Storm Screamer
Reduces for a duration of 10 seconds one's own received damage by 90%, turning the remaining 10% into MP consumption, i.e. there will be no HP loss at all. When the character's MP reaches 0, the effect of the skill disappears. MP cost for casting the skill: 112. Reuse time: 5 minutes.

There are no enchantment options for this skill. It is learned from a skill trainer for 100,000,000 SP


Fonte: pmfun by GoDs3nD

Ps2: se a galera quiser, posso traduzir.. mas preguiça owned ;)

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 Título: Re: [L2WIKI] Novas Skills do High Five
MensagemEnviado: 29 Nov 2011, 13:43 
Super Expert
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Mensagens: 3333
Traduz pra mim taka!

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 Título: Re: [L2WIKI] Novas Skills do High Five
MensagemEnviado: 29 Nov 2011, 22:08 
Expert
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Registrado em: 19 Jun 2011, 01:24
Mensagens: 503
Localização: POA - RS
kk quandu vir H5 VO joga ativo de arcana lord se uru me empresta o dele vo por full ++ as skils^^

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 Título: Re: [L2WIKI] Novas Skills do High Five
MensagemEnviado: 29 Nov 2011, 22:31 
Expert
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Registrado em: 10 Ago 2011, 18:55
Mensagens: 704
na hora q vi o Dimension Spiral meus olhos ate brio, mas nao funciona em PE VE PE :( :(

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 Título: Re: [L2WIKI] Novas Skills do High Five
MensagemEnviado: 29 Nov 2011, 22:53 
Novato
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Mensagens: 120
Dual Blow *--*

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 Título: Re: [L2WIKI] Novas Skills do High Five
MensagemEnviado: 30 Nov 2011, 12:08 
Newbie
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Registrado em: 27 Mai 2011, 10:28
Mensagens: 46
n entendi o dual bow


a cara vai sentar no chão segurar os bow com o pé e por a flecha com a maão?
poderia ser o inverso tb né!
=S


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 Título: Re: [L2WIKI] Novas Skills do High Five
MensagemEnviado: 30 Nov 2011, 13:26 
Intermediário
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Registrado em: 14 Abr 2011, 23:51
Mensagens: 222
A7X escreveu:
na hora q vi o Dimension Spiral meus olhos ate brio, mas nao funciona em PE VE PE :( :(


É claro que funciona, tamalookz/ o power só é reduzido.

Citação:
Dimension Spiral

Supplements user's M.Atk. with 57 Power at lvl 1 up to 98 at lvl 24 (character level 85) to deliver a strong magical attack on the enemy. On monsters [i.e. not in PvP] the Power increases by an additional 5 points at skill lvl 13 up to 109 at lvl 24


Tradução escreveu:
Dimension Spiral

Suplementa o M. atk do usuário com 57 de força no nível 1, e com 98 de força no nível 24 (personagem nível 85) pra enviar um poderoso ataque mágico no inimigo. Em monstros [in environment-não em pvp] a força aumenta em um adicional de 5 pontos com a skill nível 13, e com 109 de força no nível 24.


Ou seja, em PvP, no nível 85 ela vai ter 98 de Power, quase a força de um Death Spike +0.

Já em PvE, no nível 85 ela vai ter 98+109 de Power, ou seja, em monstros é uma cacetada de uma mágia com 207 de Power.

____
Caraca, sinceramente achei que o Multiple Shot e o Death Sting teriam delay BEM maior. 12 segundos com Renewal/Champion/Blessing of Saggitarius se torna uns 4~5 segundos...Ou seja, Archer vai nukar \o/ AHSIHDUIHSUIHDUIHSUIHDUIHS

Lembrando que ainda tem o Seven Arrows com delay e hit-time corrigido PELA PRÓPRIA NC SOFT.

*_______*
lilicobass escreveu:
n entendi o dual bow


a cara vai sentar no chão segurar os bow com o pé e por a flecha com a maão?
poderia ser o inverso tb né!
=S


Vou fingir que não li isso ;x

C Ya!

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 Título: Re: [L2WIKI] Novas Skills do High Five
MensagemEnviado: 30 Nov 2011, 13:41 
Super Expert
Super Expert

Registrado em: 14 Abr 2011, 23:24
Mensagens: 1280
Vo começar a usar belt Top-Grade Skill Attack no archer e trickster...
:lol:

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 Título: Re: [L2WIKI] Novas Skills do High Five
MensagemEnviado: 30 Nov 2011, 15:46 
Super Expert
Super Expert

Registrado em: 15 Abr 2011, 14:47
Mensagens: 3333
RiddickMito escreveu:
A7X escreveu:
na hora q vi o Dimension Spiral meus olhos ate brio, mas nao funciona em PE VE PE :( :(


É claro que funciona, tamalookz/ o power só é reduzido.

Citação:
Dimension Spiral

Supplements user's M.Atk. with 57 Power at lvl 1 up to 98 at lvl 24 (character level 85) to deliver a strong magical attack on the enemy. On monsters [i.e. not in PvP] the Power increases by an additional 5 points at skill lvl 13 up to 109 at lvl 24


Tradução escreveu:
Dimension Spiral

Suplementa o M. atk do usuário com 57 de força no nível 1, e com 98 de força no nível 24 (personagem nível 85) pra enviar um poderoso ataque mágico no inimigo. Em monstros [in environment-não em pvp] a força aumenta em um adicional de 5 pontos com a skill nível 13, e com 109 de força no nível 24.


Ou seja, em PvP, no nível 85 ela vai ter 98 de Power, quase a força de um Death Spike +0.

Já em PvE, no nível 85 ela vai ter 98+109 de Power, ou seja, em monstros é uma cacetada de uma mágia com 207 de Power.

____
Caraca, sinceramente achei que o Multiple Shot e o Death Sting teriam delay BEM maior. 12 segundos com Renewal/Champion/Blessing of Saggitarius se torna uns 4~5 segundos...Ou seja, Archer vai nukar \o/ AHSIHDUIHSUIHDUIHSUIHDUIHS

Lembrando que ainda tem o Seven Arrows com delay e hit-time corrigido PELA PRÓPRIA NC SOFT.

*_______*
lilicobass escreveu:
n entendi o dual bow


a cara vai sentar no chão segurar os bow com o pé e por a flecha com a maão?
poderia ser o inverso tb né!
=S


Vou fingir que não li isso ;x

C Ya!

Ta de brincadeira q vai ser 4 segundos? ^-^ ,archer vai ser a class mais apelona do l2 _(_.

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 Título: Re: [L2WIKI] Novas Skills do High Five
MensagemEnviado: 30 Nov 2011, 16:05 
Intermediário
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urukhai escreveu:
Ta de brincadeira q vai ser 4 segundos? ^-^ ,archer vai ser a class mais apelona do l2 _(_.


Vai chorar no fó...ops...deixa pra lá...AEHIUAHEIUHEIUHAEUIHAE

Não fi, archer ficou nerfado todos esses tempos, sendo surrados por nukers e seus vortex nojentos, It's our time to RULE!

C Ya!

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