AUGMENTATION
Você pode augmentar armar nos Blacksmiths de todas as cidades, exceto cidades iniciais e a vila de Gludin. Todas armas entre grades C e S podem receber a modificação, porém no L2ouro armas de grade S só podem receber o Augment com personagens em nível 76. Armas C e B requerem além da Lisfestone, Gemstone D, armas A e S rquerem Gemstone C. Para cada item a ser augmentado, é necessária a arma, a lifestone do nível do personagem e as gemstones adequadas. No l2ouro, as lifestones podem ser adquidas nos gatos de troca de letras (Low), de medalhas (Mid) e na ouro shop (High e Top). Além disso podem ser dropadas em Mobs e Raid Bosses.
Ao chegar no Blacksmith e escolher a opção de augment, coloque nessa ordem os itens na box de texto que abre: Arma, Lifestone, Gemstones (essas são vendidas na mineral shop, dentro da própria Blacksmith). Após, clique em Augment.
Os Blacksmiths também podem retirar o augment, por um preço cobrado durante o processo. Tanto a colocação quanto retirada são seguras e não oferecem perigo de quebra ou falha, nem perda de Enchants nem de SA.
BÔNUS
Os bônus dados na augmentation são aleatórios, determinados pelo nível da Lifestone e pela arma. A taxa de sucesso é 100%.
TIPOS DE BÔNUS
Os tipos de bônus incluem: * Aumento das habilidades básicas (STR, CON, INT, MEN) * Aumento dos valores de combate (P. Atk., P. Def., M. Atk., Accuracy, etc.) * Skills adicionais (Ativas, passivas e de chance)
DETALHES
- A arma augmentada não pode ser trocada, dropada, vendida, enviada por freight ou depositada na Clan Warehouse. Porém, é possível colocar na warehouse pessoal. Depois de removida a augmentation, a arma pode ser trocada normalmente. - Armas com SA e enchant podem ser augmentadas e armas augmentadas também podem ser encantadas e receber SA. Ao retirar o augment os SA e enchant permanecem normalmente. - Se a lifestone colocada for Mid Grade ou mais alta, a arma receberá um brilho especial. - Espadas augmentadas não podem ser usadas para craftar Duals. - Armas augmentadas não podem ser usadas pra troca com o Blacksmith of Mammon.
COR DO TEXTO DO RESULTADO
Como o resultado da augmentation é aleatório, o texto que aparece na arma varia de cor de acordo com a qualidade da augmentação.
Amarelo: Augment de baixa qualidade, bônus mínimos. Apenas modificação de stats.
Azul: Augment de baixa qualidade, bônus mínimos e possibilidade de skill. Modificação de stats e skill de chance.
Púrpura: Augment de média qualidade, bônus bons, possível brilho. Modificação de stats, skills de chance e skills ativas.
Vermelha: Augment de alta qualidade, bônus bons, brilho. Modificação de stats, skills de chance , skills ativas e passival.
NÍVEL DA AUGMENTATION O nível das skills recebidas também variam de acordo com o level da Lisfestone seguindo a ordem abaixo: Lifestone Nível 46................1 49................2 52................3 55................4 58................5 61................6 64................7 67................8 70................9 76................10 Ou seja, se o augment feito com uma lifestone de nível 70 resultar na skill Blessed Body, será um Blessed Body Lvl 9.
MODIFICAÇÃO DE STATS
Accuracy entre +0.4 e +3.0 CP Recovery entre +0.1 e +0.8 Critical entre +4.9 e +32.7 Dodge entre +0.4 e +3.0 HP Recover entre +0.1 e +0.8 M. Atk. entre +2.5 e +28.2 Maximum CP entre +19.2 e +214.9 Maximum HP entre +12.7 e +155.9 Maximum MP entre +6.1 e +115.1 M. Def. entre +4 e +30.8 MP Recovery entre +0.1 e +0.4 P. Atk. entre +2.2 e +24.2 P. Def. entre +5.1 e +38.2 CON +1 INT +1 MEN +1 STR +1
Abaixo postarei, para questão de organização, as skills Ativas, Passivas e de Chance que podem ocorrer com o augment.
--------------------------------------------------------------------- SKILLS ATIVAS
Segue abaixo lista de skills ativas que podem ocorrer no Augment. Não irei traduzir a lista por questão de manter a característica original das skills.
Active: Absorbs HP. Active: Allows you to reflect some of the damage you incurred back to the enemy for a certain amount of time. Excludes damage from skill or remote attacks. Active: Attacks by throwing a boulder. Active: Burns up the enemy's MP. Active: Decreases all skill MP consumption rates temporarily. Active: Decreases all skill re-use times temporarily. Active: Decreases a target's urge to attack. Active: Decreases the magic MP consumption rate temporarily. Active: Decreases the magic re-use time temporarily. Active: Decreases the opponent's PVP P. Atk. temporarily. Active: Decreases the skill MP consumption rate temporarily. Active: Decreases the skill re-use time temporarily. Active: Decreases the song/dance skill MP consumption rate temporarily. Active: Decreases the song/dance skill re-use time temporarily. Active: Decreases the target's urge to attack. Active: Detonates a fireball by compressing the air around the caster. Active: Ignites a firecracker. Active: Ignites a large firecracker. Active: Increases Accuracy temporarily. Active: Increases Dodge temporarily. Active: Increases M. Atk. temporarily. Active: Increases M. Def. temporarily. Active: Increases P. Atk. temporarily. Active: Increases P. Def. temporarily. Active: Increases PVP P. Atk. temporarily. Active: Increases resistance to damage from falling temporarily. Active: Increases the ability to restore some HP from the damage inflicted on an enemy temporarily. Excludes damage by skill or long-range attacks. Active: Increases the chance of a critical attack temporarily. Active: Increases the critical attack rate of magic attacks temporarily. Active: Increases the effectiveness of HP recovery magic temporarily. Active: Increases the maximum CP temporarily. Active: Increases the maximum HP temporarily. Active: Increases the maximum HP temporarily and restores HP by the increased amount. Active: Increases the maximum MP temporarily. Active: Increases the power of HP recovery magic temporarily. Active: Increases the recharge recover rate of MP. Active: Increases the recharge recovery rate of MP. Active: Increases the target's urge to attack. Active: Inflicts a dark attack. Active: Inflicts a dark attack in the shape of a parabola. Active: Inflicts a elementally challenged attack. Active: Inflicts a elementally challenged attack in the shape of a parabola. Active: Inflicts a flaming attack. Active: Inflicts a flaming attack in the shape of a parabola. Active: Inflicts a gusting attack. Active: Inflicts a gusting attack in the shape of a parabola. Active: Inflicts an earthen attack attack. Active: Inflicts an earthen attack attack in the shape of a parabola. Active: Inflicts a sacred attack. Active: Inflicts a sacred attack in the shape of a parabola. Active: Inflicts a water-type attack. Active: Inflicts a water-type attack in the shape of a parabola. Active: Inflicts damage by throwing a boulder. Active: Instantly restores your HP. Active: Launches a dark attack. Active: Launches a sacred attack. Active: Momentarily becomes invincible. Active: Momentarily frightens the target, causing him to flee. Active: Opens doors and treasure chests with a certain probability. Requires Keys of a Thief. Active: Play music for a short duration. Active: Puts the opponent's mind at peace and erases the desire to attack. Active: Regenerates MP. Active: Removes the target. Active: Restores CP. Active: Restores your own CP. Active: Resurrects a corpse. Active: Teleports party members to a village. Cannot be used in a specially designated place such as the GM Consultation Service. Active: Teleports the caster to a village. Cannot be used in a specially designated place such as the GM Consultation Service. Active: Teleports to a village regardless of time. Cannot be used in a specially designated place such as the GM Consultation Service. Active: Temporarily blocks all of the target's physical/magic skills. Active: Temporarily blocks a monster's pre-emptive attack. Fighting ability significantly decreases while in effect. Active: Temporarily blocks the target's magic skills. Active: Temporarily causes a target to bleed heavily. Active: Temporarily decreases a target's Atk. Spd. Active: Temporarily decreases a target's speed. Active: Temporarily holds the target. The target cannot be affected by any additional hold attacks while the effect lasts. Active: Temporarily Increases the distance you can jump without sustaining damage. Active: Temporarily Increases your head size. Active: Temporarily Increases your lung capacity. Active: Temporarily paralyzes a target. Active: Temporarily petrifies the target. Active: Temporarily poisons the target. Active: Temporarily puts the target to sleep. The target cannot be affected by any additional sleep attacks while the effect lasts. Active: Temporarily resist damage from falls. Active: Temporarily stuns the target. Active: Unleashes a general attack and temporarily decreases your magic attack power during PvP.
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SKILLS DE CHANCE
Chance: Blocks all of the physical/magic skills of the target that inflicts damage on you with a certain probability. Chance: Blocks the magic skills of the target that inflicts damage on you with a certain probability. Chance: Decreases the Atk. Spd. of the target that inflicts damage on you with a certain probability. Chance: Decreases the PVP P. Atk. of the target that inflicts damage on you with a certain probability. Chance: Decreases the speed of the target that inflicts damage on you with a certain probability. Chance: Decreases the urge to fight of the target that inflicts damage on you with a certain probability. Chance: Has a chance to hold a target that damages you. The target cannot be affected by any additional hold attacks while the effect lasts. Chance: Has a chance to paralyze a target that damages you. Chance: Has a chance to petrify a target that damages you. Chance: Has a chance to poison a target that damages you. Chance: Has a chance to sleep a target that damages you. Chance: Has a chance to sleep a target that damages you. The target cannot be affected by any additional sleep attacks while the effect lasts. Chance: Has a chance to stun a target that damages you. Chance: Increases accuracy with a certain probability when damage is incurred. Chance: Increases critical attack rate of magic attacks with a certain probability when damage is incurred. Chance: Increases critical attack rate with a certain probability when damage is incurred. Chance: Increases evasion with a certain probability when damage is incurred. Chance: Increases M. Atk. with a certain probability when damage is incurred. Chance: Increases maximum CP with a certain probability when damage is incurred. Chance: Increases maximum HP with a certain probability when damage is incurred. Chance: Increases maximum MP with a certain probability when damage is incurred. Chance: Increases M. Def. with a certain probability when damage is incurred. Chance: Increases P. Atk. with a certain probability when damage is incurred. Chance: Increases P. Def. with a certain probability when damage is incurred. Chance: Increases PVP P. Atk. with a certain probability when damage is incurred. Chance: Increases recovery rate when receiving HP recovery magic with a certain probability after damage is incurred. Chance: Increases recovery rate when receiving MP recovery magic with a certain probability after damage is incurred. Chance: Momentarily blocks all of the target's physical and magic skills during a critical attack. Chance: Momentarily blocks all of the target's physical and magic skills during a magic attack. Chance: Momentarily blocks all of the target's physical and magic skills during a physical attack. Chance: Momentarily blocks the target's magic skill during a critical attack. Chance: Momentarily blocks the target's magic skill during a magic attack. Chance: Momentarily blocks the target's magic skill during a physical attack. Chance: Momentarily burns up the target's MP during a critical attack. Chance: Momentarily burns up the target's MP during a magic attack. Chance: Momentarily burns up the target's MP during a physical attack. Chance: Momentarily causes the target to bleed during a critical attack. Chance: Momentarily causes the target to bleed during a magic attack. Chance: Momentarily causes the target to bleed during a physical attack. Chance: Momentarily decreases a target's Atk. Spd. during a critical attack. Chance: Momentarily decreases a target's Atk. Spd. during a magic attack. Chance: Momentarily decreases a target's Atk. Spd. during a physical attack. Chance: Momentarily decreases a target's speed during a critical attack. Chance: Momentarily decreases a target's speed during a physical attack. Chance: Momentarily decreases the target's speed during a magic attack. Intensity 3. Chance: Momentarily frightens the target, causing him to flee during a magic attack. Chance: Momentarily frightens the target, causing him to flee during a physical attack. Chance: Momentarily frightens the target during a critical attack. Chance: Momentarily holds the target during a critical attack. The target cannot be affected by any additional hold attacks while the effect lasts. Chance: Momentarily holds the target during a magic attack. The target cannot be affected by any additional hold attacks while the effect lasts. Chance: Momentarily holds the target during a physical attack. The target cannot be affected by any additional hold attacks while the effect lasts. Chance: Momentarily paralyzes the target during a critical attack. Chance: Momentarily paralyzes the target during a magic attack. Chance: Momentarily paralyzes the target during a physical attack. Chance: Momentarily petrifies the target during a critical attack. Chance: Momentarily petrifies the target during a magic attack. Chance: Momentarily petrifies the target during a physical attack. Chance: Momentarily poisons the target during a critical attack. Chance: Momentarily poisons the target during a magic attack. Chance: Momentarily poisons the target during a physical attack. Chance: Momentarily puts the target to sleep during a critical attack. The target cannot be affected by any additional sleep attacks while the effect lasts. Chance: Momentarily puts the target to sleep during a magic attack. The target cannot be affected by any additional sleep attacks while the effect lasts. Chance: Momentarily puts the target to sleep during a physical attack. The target cannot be affected by any additional sleep attacks while the effect lasts. Chance: Momentarily stuns the target during a critical attack. Chance: Momentarily stuns the target during a magic attack. Chance: Momentarily stuns the target during a physical attack. Chance: Regenerates CP with a certain probability when damage is incurred. Chance: Regenerates MP with a certain probability when damage is incurred. Chance: Temporarily decreases a target's speed during a critical attack. Chance: Temporarily decreases a target's speed during a physical attack. Chance: Temporarily decreases a target's urge to attack during a critical attack. Chance: Temporarily decreases a target's urge to attack during a physical attack. Chance: Temporarily decreases the target's speed during a magic attack. Intensity 3. Chance: Temporarily increases the target's urge to attack during a critical attack. Chance: Temporarily increases the target's urge to attack during a physical attack. Chance: Temporarily provokes a target to attack during a critical attack. Chance: Temporarily provokes a target to attack during a physical attack. Chance: Throw the target that inflicts damage on you into a state of fear and causes him to flee with a certain probability.
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SKILLS PASSIVAS
Passive: Decreases the magic MP consumption rate. Passive: Decreases the MP consumption rate for all skills. Passive: Decreases the skill MP consumption rate. Passive: Decreases the song/dance skill MP consumption rate. Passive: Increases accuracy. Passive: Increases critical attack rate. Passive: Increases evasion. Passive: Increases lung capacity. Passive: Increases Lung Capacity. Passive: Increases M. Atk. Passive: Increases M. Def. Passive: Increases P. Atk. Passive: Increases P. Def. Passive: Increases PVP P. Atk. Passive: Increases the ability to reflect some of the damage you incurred back to the enemy. Excludes damage by skill or long-range attacks. Passive: Increases the critical attack rate of magic attacks. Passive: Increases the effect of HP recovery magic. Passive: Increases the height from which you can jump without sustaining damage. Passive: Increases the power of HP recovery magic. Passive: Increases the recharge recovery rate of MP. Passive: Increases the weapon weight limit by 2 times. Passive: Raises resistance to damage from falling.
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